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World Video Games Market

Market & Data Reports - 02/06/2010 World Video Games Market

Data & Forecasts 2010-2014

The video game sectors continues to report promising results, in a recovering economical environment the game sector is becoming a global phenomenon, dematerialization has enabled the industry to penetrate new markets all around the globe. This report allows readers to track the changes at work and the outlook for the sector's key indicators up to 2014.


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1. Analyses & Forecasts


1.1. Executive Summary


1.2 The home console segment
1.2.1. Market trends
1.2.2. Equipment
1.2.3. Software


1.3. The handheld console segment
1.3.1. Market trends
1.3.2. Equipment
1.3.3. Software

1.4. The mobile phone segment
1.4.1. Market trends
1.4.2. Gamers and market


1.5. The computer game segment
1.5.1. Market trends
1.5.2. Gamers and market

1.6. Methodology


2. Database


• Indicators for each region and country examined
• Data and forecasts for 2009 - 2013

2.1. Handheld consoles
- unit sales for consoles
- installed base (of which previous generation consoles)
- average price of the consoles


2.2. Home consoles
- unit sales for consoles
- installed base (of which previous generation consoles)
- average price of the consoles

2.3. Handheld console games
- game units sold
- average price of a game

2.4. Home console games
- game units sold
- average price of a game

2.5. Computer games
- game units sold
- average price of a game


2.6. Mobile games
This segment includes revenue from the sale of games on mobile phones and other mobile Internet devices
- game units sold
- average price of a game

2.7. Online games
This segment includes revenue generated by subscriptions and the sale of virtual goods
- broadband subscribers
- percentage of broadband subscribers who play games online
- ARPU (Average Revenue Per User)

• How are video games handling the shift to digital distribution?

• What disruptive impacts new devices such as tablet could create on video game industry?

• What effect is the new model that Apple has imposed on the handheld gaming market having?

• Why will online gaming have become the most dynamic market by 2014?

• What average revenue, unit sales, prices and ARPU do we find in the different market segments?

> Forecasts up to 2014 by geographical zone and by country:
- Handheld & home consoles hardware
- Handheld console games
- Home console games
- Computer games
- Games for mobile phones
- Online games
- App stores games revenues
Zones:

• Worldwide

• North America

• South America

• Asia-Pacific

• EMEA (Western Easter and Central Europe-Middle East-Africa)

Countries:

• France

• Germany

• Italy

• Japan

• Spain

• United Kingdom

• USA


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Contact

Laurent MICHAUD
Head of the Digital Entertainment Practice
P: +33 (0)467 144 439
E-mail
Isabel JIMENEZ
Commercial Contact
P: +33 (0)467 144 404
F: +33 (0)467 144 400
E-mail

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